All that matters is the execution of the cheat. The details of the games and the hands played aren’t specified, and they aren’t important. It’s worth pointing out that Card Shark isn’t actually about playing cards. It’s a beautifully simple, effective, and balanced challenge. You need to execute a smooth pour with a gentle push on the stick, not too little wine, not too much you need to keep one eye on the glass and one on the cards pour too hesitantly and you won’t get a good view, too fast and you won’t have time to memorize the cards. ![]() Even the simplest technique can make you sweat - for example, pouring wine while surreptitiously reading cards over an opponent’s shoulder. Overconfident betting can also draw suspicion. Which cards are duplicated in this switched deck? How do I make sure the player seated third around the table gets the best cards in the deal? There’s time pressure: As you execute each con, your opponent’s suspicion meter builds, and the longer you take, the more at risk you will be. The deceptions often require you to perform swift calculations, commit cards or gestures to memory, or concentrate on two things at once. What matters here is smooth operation under pressure. That’s because Card Shark is less about skill than about nerve. In the game, these feats of manipulation are reduced to simple gestures: a quick flick or circle of the stick, a well-timed button press here and there. Some would be easy enough to execute in the real world, while others would require extreme dexterity and training. There are 28 strategies in all, of mounting challenge and complexity, with such evocative names as The Disheveled Gatherer and The Indiscreet Fingers. This imagined version of him is basically Ricky Jay in a powdered wig, and he’s great to spend time with.)Īs the game progresses, the Comte will teach you a wide variety of real-world card cheating techniques, including sleight-of-hand, shuffle manipulation, card counting and secret signals. (The Comte de Saint-Germain is a historical figure - although he went by many names, his origins remain mysterious, and his accomplishments, adventures, and the claims made by and about him are so outlandish as to strain credulity. When the game ends in violence, the boy flees with this enigmatic gentleman and joins his life on the road, conning gamblers in one parlor after another as he pursues the truth behind a rumored royal conspiracy with a ridiculous name: The Twelve Bottles of Milk. One day, an apparently well-to-do patron, the Comte de Saint-Germain, catches the young man’s eye and draws him into helping with running a scam on a game of cards. The player assumes the role of a mute serving boy in a lowly tavern in the southern French town of Pau. ![]() This artistry is used in the service of a wonderfully specific and flavorful storyline, inspired by Troshinsky’s interest in card manipulation and his love of the 1975 Stanley Kubrick film Barry Lyndon. It pairs Nerial’s sharp, colorful writing and simple gesture mechanics with Troshinsky’s luminous artwork, where the characters are animated like shadow puppets. Set to be released on Steam and Nintendo Switch on June 2, Card Shark is a collaboration between Nerial - the Devolver Digital-owned developer of Reigns, a medieval-monarch simulator - and the artist Nicolai Troshinsky. You can almost taste the wine and smell the straw. The writing is rich with humor and period detail, and the woodcut-style artwork has a rough, expressive texture and a candlelit glow. ![]() There’s a sumptuous, lived-in feel to Card Shark, a witty and pleasantly stressful game that casts you as a gambler and a cheat, cutting a swath through 18th-century French society.
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