While these may be an "Intrinsic" part of the Subclass, they do require a specific ability to make use of the Void Verb. Optional selections to show that while you can fully spec into a specific Void Verb, it may not be fully necessary as it is already an "Intrinsic" part of the Subclass. Requires Friendly - you are unable to provide the Void Verb to yourself as a Solo player and need a Friendly Guardian to provide it for youĮxternal Effects - alternatively you can use an Exotic, Mod, or other Effect to provide the Void Verb instead of a Friendly Guardian Requires Fragment - you have to build/spec into a Fragment to provide the Void Verb to yourself and may not be sustainably viable Intrinsic - Void Verb is part of the core of the Subclass which can sustainably keep it up for much longer vs other Subclasses Other Void Verbs are impossible to gain without external effects or having a Friendly Guardian apply it to you. Some Verbs are much easier to activate and sustain on some Subclasses whereas some Verbs are difficult (but not impossible) to activate or sustain its effects on others. You can identify this visually by watching the Overload's 'body chains' pulsate white once it stops pulsating it can then be Stunned as normal.ĭisruption Rounds can still be applied during this immunity phase.īelow is guideline as to what Subclass excels at what Void Verb. Overload Champions have "cooldown" phases after recovering that blocks further Stunning for a short duration - higher difficulty activities increases this immunity duration. If an Overload Champion is not assassinated in time or is not successively Disrupted it will heal itself back to full health. Higher difficulty activities reduces this stun duration.Ĭonsistently applying Disruption Rounds also disables Overload Champion's super-charged abilities and health regeneration, even if they have recovered and are temporarily unable to re-stunned.ĭuring this vulnerability period they are susceptible to all damage. ![]() > Whisper of Hedrons previously granted a 25% Empowering Buffĭisruption Rounds disables and stuns the Overload Champion in their place for a short duration and are unable to self-heal, attack, or use their abilities. > Weapons of Light from Banner Shield was 35% > Weapons of Light from Ward of Dawn was 35% > Path of Burning Steps 4x, Argent Ordnance 4x, and Surprise Attack were all 35% Subsequently removed for the Solar 3.0 rework in v4.1.0] ![]() > Guiding Flame was 20% [then 25% in v3.3.0 > Divinity being overridden by 15% Weaken effects was fixed in v4.0.0.3 ![]() > Umbral Sharpening Raid Mod overridding other Empowering Buffs was fixed in v4.0.0.3 NOTE: YOU MAY NEED TO USE THE PAGE ZOOM FUNCTION TO FULLY SEE AND INTERACT WITH THESE GRAPHICS AND PAGE The Combatant Type Tab is currently getting a revamp. These Spreadsheets are about to go under some major overhauls To change Zoom Level (Desktop): located at the top left - under the "View" / "Insert" Dropdown Menus - you can toggle between defaults or insert your own #%. Tabs have been (generally) designed and scaled to fit most modern monitors but sometimes may require you to zoom in or out. ![]() If you are viewing from a website or are using the /HTMLVIEW, please use this Google Sheets link: HTML pages omits vital info and formatting. These sheets have been curated for Google Sheets Google Sheets sadly doesn't have data calling which keeps formating so this is not an option either. Having a separate "abridged" version means I need to update manually every Sandbox which is not time efficient. Sorry about that! Court would love to have a mobile-friendly version but this isn't possible right now.
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